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The Child of Time
Interactive Narrative
DESCRIPTION
Developed a dialogue-heavy interactive narrative in Ren'Py centered on systemic player choice and character consistency. Writing a branching architecture with three distinct endings, where early decisions influenced later scenes through conditional logic and narrative state tracking. Player choices shaped character dynamics and tone over time rather than triggering isolated binary outcomes. Integrated a hidden narrative variable that subtly gated dialogue and determined ending paths, reinforcing themes of uncertainty and encouraging replay ability.




Inspirations

Timecop™ © Universal Pictures. Used for portfolio purposes only.

Donnie Darko™ © Flower Films. Used for portfolio purposes only.
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