top of page

The Child of Time

Interactive Narrative 

 DESCRIPTION

Developed a dialogue-heavy interactive narrative in Ren'Py centered on systemic player choice and character consistency. Writing a branching architecture with three distinct endings, where early decisions influenced later scenes through conditional logic and narrative state tracking. Player choices shaped character dynamics and tone over time rather than triggering isolated binary outcomes. Integrated a hidden narrative variable that subtly gated dialogue and determined ending paths, reinforcing themes of uncertainty and encouraging replay ability.

Screenshot 2026-02-19 155443.png
Screenshot 2026-02-19 155559.png
Screenshot 2026-02-19 155203.png
Screenshot 2026-02-19 155826.png

Inspirations

p15984_v_h10_aa.jpg
Timecop™ © Universal Pictures. Used for portfolio purposes only.
1200x675.jpg
Donnie Darko™ © Flower Films. Used for portfolio purposes only.
bottom of page